Source code for KicadModTree.nodes.base.Circle

# KicadModTree is free software: you can redistribute it and/or
# modify it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# KicadModTree is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with kicad-footprint-generator. If not, see < http://www.gnu.org/licenses/ >.
#
# (C) 2016 by Thomas Pointhuber, <thomas.pointhuber@gmx.at>

from KicadModTree.Vector import *
from KicadModTree.nodes.Node import Node
from KicadModTree.util.geometric_util import geometricCircle, BaseNodeIntersection


[docs]class Circle(Node, geometricCircle): r"""Add a Circle to the render tree :param \**kwargs: See below :Keyword Arguments: * *center* (``Vector2D``) -- center of the circle * *radius* (``float``) -- radius of the circle * *layer* (``str``) -- layer on which the circle is drawn (default: 'F.SilkS') * *width* (``float``) -- width of the circle line (default: None, which means auto detection) :Example: >>> from KicadModTree import * >>> Circle(center=[0, 0], radius=1.5, layer='F.SilkS') """ def __init__(self, **kwargs): Node.__init__(self) geometricCircle.__init__(self, Vector2D(kwargs['center']), float(kwargs['radius'])) self.layer = kwargs.get('layer', 'F.SilkS') self.width = kwargs.get('width')
[docs] def rotate(self, angle, origin=(0, 0), use_degrees=True): r""" Rotate circle around given origin :params: * *angle* (``float``) rotation angle * *origin* (``Vector2D``) origin point for the rotation. default: (0, 0) * *use_degrees* (``boolean``) rotation angle is given in degrees. default:True """ self.center_pos.rotate(angle=angle, origin=origin, use_degrees=use_degrees) return self
[docs] def translate(self, distance_vector): r""" Translate circle :params: * *distance_vector* (``Vector2D``) 2D vector defining by how much and in what direction to translate. """ self.center_pos += distance_vector return self
[docs] def cut(self, *other): raise NotImplemented("cut for circles not yet implemented")
def getRadius(self): return self.radius def calculateBoundingBox(self): min_x = self.center_pos.x-self.radius min_y = self.center_pos.y-self.radius max_x = self.center_pos.x+self.radius max_y = self.center_pos.y+self.radius return Node.calculateBoundingBox({'min': ParseXY(min_x, min_y), 'max': ParseXY(max_x, max_y)}) def _getRenderTreeText(self): render_strings = ['fp_circle'] render_strings.append(self.center_pos.render('(center {x} {y})')) render_strings.append(self.end_pos.render('(end {x} {y})')) render_strings.append('(layer {layer})'.format(layer=self.layer)) render_strings.append('(width {width})'.format(width=self.width)) render_text = Node._getRenderTreeText(self) render_text += ' ({})'.format(' '.join(render_strings)) return render_text